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Stopping the Early Rush in Tower Rush Games

Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.
Staying Calm Under Pressure
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
- Hover your defensive spell early.
- Don’t drop your units right on top of theirs.
- Accept minor tower damage if necessary.
Kiting Aggressive Units
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
| Rush Unit | How to Stop It |
|---|---|
| Speed Threat | Use a Tornado to pull him to the King Tower |
| High DPS Melee | Surround them completely with a cheap skeleton army |
Turning the Tables
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
Defending perfectly is far more satisfying than attacking blindly.
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