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Defeating Spawner Buildings in Tower Rush
This strategy relies entirely on placing passive buildings—like Goblin Huts or Barbarian Huts—that constantly generate cheap units over a long period.
The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
Nuking the Huts
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
- Save them for the troops.
- Hold your counters.
- The massive damage radius will guarantee a hit on both targets.
Piercing the Waves
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.

| Counter Unit | How to Use It |
|---|---|
| Heavy Splash | Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops |
| The Flying Machine | Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air |
Playing Aggressively
You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.
Dismantling a SimCity deck requires patience and precise geometry.
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